Wednesday, August 3, 2011
GAME : PaintBall
Paintball is a game, first played in 1981 in New Hampshire, in which players compete, in teams or individually, to eliminate opponents by hitting them with capsules containing paint (referred to as paintballs) from a device called a paintball marker. The game is regularly played at a sporting level with organized competition involving worldwide leagues, tournaments, professional teams, and players. Paintball technology is also used by armies to supplement military training, riot response, and non lethal suppression of dangerous suspects.



Games are played on indoor or outdoor fields of varying sizes. A game field is scattered with natural or artificial terrain, which players use for strategic play. Rules for playing paintball vary, but can include capture the flag, elimination, defending or attacking a particular point or area, or capturing objects of interest hidden in the playing area. Depending on the variant played, games can last from seconds to hours, or even days in scenario play.
The legality of paintball varies among countries and regions. In most areas where regulated play is offered, players are required to wear protective masks, and game rules are strictly enforced.
Equipment
The paintball equipment used depends on the game type, for example: woodsball, speedball, or scenarioball, as well as on how much money one is willing to spend on equipment. Every player, however, is required to have three basic pieces of equipment:- Paintball marker: also known as a "paintball gun", this is the primary piece of equipment, used to tag an opposing player with paintballs. The paintball marker must have attached a loader or "hopper" to keep the marker fed with ammunition, and will be either gravity-fed (where balls drop into the loading chamber), or electronically force-fed. A marker will require a compressed air bottle, nitrogen, or carbon dioxide for propellant.
- Paintballs: The ammunition used in the marker, paintballs are spherical gelatin capsules containing primarily polyethylene glycol, other non-toxic and water-soluble substances, and dye. The quality of paintballs is dependent on the brittleness of the ball's shell, the roundness of the sphere, and the thickness of the fill; higher-quality balls are almost perfectly spherical, with a very thin shell to guarantee breaking upon impact, and a thick, brightly-colored fill that is difficult to hide or wipe off during the game.
- Mask or goggles: Masks are safety devices players are required to wear at all times on the field, to protect them from paintballs. They completely cover the eyes, mouth, ears and nostrils of the wearer, and masks can also feature throat guards. Modern masks have evolved to be less bulky compared with older designs.
Enforcement of game rules
Regulated games are overseen by referees, who patrol the course to ensure enforcement of the rules and the safety of the players. If a player is marked with paint, they will call them out, but competitors may also be expected to follow the honor code; a broken ball means elimination. Field operators may specify variations to this rule, such as requiring a tag to certain body locations only – such as the head and torso only. There are game rules that can be enforced depending on the venue, in order to ensure safety, balance the fairness of the game or eliminate cheating.- Masks On – Even when a game is not in progress, virtually all venues enforce a masks-on rule while players are within the playing area. More generally, within any given area of the park, either all players'/spectators'/officials' masks must be on, or all players' markers must either have a barrel block in place or be disconnected from their gas source, to ensure that a paintball cannot be fired from any nearby marker and cause eye injury. Some fields encourage players to aim away from opponents' heads during play if possible; splatter from mask hits can penetrate ventilation holes in the goggles and cause eye irritation, close-range hits to the mask can cause improperly-maintained lenses to fail, and hits to unprotected areas of the face, head and neck are especially painful and can cause more serious injury.
- Minimum distance – When being tagged, depending on the distance from where the shot was fired, getting marked can feel like a firm pinch. Being marked may even leave a welt. Because of the pain associated with being hit by a paintball, commercial venues may enforce a minimum distance rule; such as 15 feet (7.6 m), whereby players cannot shoot an opponent if they are closer than this distance. Many fields enforce a modified minimum distance surrender rule; a player who advances to within minimum range must offer his opponent the chance to surrender before shooting. This generally prevents injury and discord at recreational games, however it is seldom used in tournaments as it confers a real disadvantage to the attacking player; he must hesitate while his opponent is free to shoot immediately. The act of shooting a player at close range is colloquially called "bunkering"; it happens most often when a player uses covering fire to force his opponent behind a bunker, then advances on that bunker while still shooting to eliminate the opponent point-blank.
- Hits -A player is hit if a paintball leaves a solid, nickel-sized mark anywhere on the player's body or equipment. Some variations of paintball don't count gun hits or require multiple hits on the arms or legs. Most professional fields and tournaments, though, count any hit on a person or their equipment. Splatter often occurs when a paintball does not break on a person but on a nearby surface and then paint bounces onto the player, but this does not count as a hit unless it forms a solid mark on the player.
- Overshooting – Fields may discourage players from overshooting (also regarded as bonus balling, "overkill" or lighting up), which is to repeatedly shoot a player after they are eliminated from the game. It is also considered overshooting if a player knew the opponent was eliminated but continued to shoot, disregarding the safety of the opposing player and risking dangerous injury to others.
- Ramping – Ramping is a feature of many electronic markers, where after a certain number of rapid shots or upon a threshold rate-of-fire being achieved by the player, the gun will begin firing faster than the trigger is being pulled. Ramping of rate of fire is widely prohibited at most paintball fields, however it is allowed in some tournament formats under specific conditions.
- Wiping – Players may attempt to cheat by wiping paint from themselves, to pretend they were not hit and stay in the game.
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This post was written by: GaBsXz
GaBsxz is a professional blogger, web designer and front end web developer. Follow him on Twitter
GAME : PaintBall
2011-08-03T07:31:00-07:00
John Anthony
Entertainment|Game|Paintball|
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